Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. While Conjure Celestial may appear lackluster at first glance, it is among the more reliable and versatile summoning spells in the entire game. Couatls speak Celestial, Common, and Draconic, and also have the power of telepathy (see below). Range: 90 feet. This spell should include summons for other alignments besides good (fey, fiend, etc). A couatl can sense its end up to a century beforehand, but it has no insight into the manner of its demise. PHB p225. Though they are at home on all planes of good alignment, especially those of a lawful or neutral disposition, their true home is the Material Plane, and most couatls serving the gods in person relish the o… If she had, it probably would have taken even longer... or killed the whole party. With the exception of a 10' air discrepancy, Young Dragons have tactical advantage on mobility, attack capability, and damage output.As a matter of fact, if it wasn't for the defensive spellcasting and damage immunities of the Couatl, I would say they would be more on par with many Wyrmlings, which are CR 1-3 (The higher of which have more breath options, more mobility, and more HP than the lower of them). Components: V, S. Duration: Concentration, up to 1 hour. The couatl's spellcasting ability is Charisma (spell save DC 14). Couatl folk are about the same size as humans, but usually a slimmer build. Actions. Medium celestial, lawful good. Bite: Melee Weapon Attack: +8 to hit, reach 5ft., one creature. it is a CR 4 because they need CR 4 celestials for the Conjure celestial spell. 7th-level conjuration. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). Dump Stat. Conjure Celestial: Couatl. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. This site works best with JavaScript enabled. Combat. Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Heavily hampered by the pitifully small number of published celestials which fit into the spell's CR range, but Couatls are pretty amazing so if that's all that you ever summon I'd still consider this a decent spell. 13. The GM has the celestial’s statistics. Bite. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected. Challenge 5 (1,800 XP) Aura of Invulnerability. If it was too high, it'd be able to transform into some even crazier stuff. Couatls are benevolent serpentine beings of great intellect and insight. Our DM definitely ignored the fact that they are lawful good. I doubt that players would have a mind so clouded as to fight it. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. ettin? On the off chance that you need to get that shows up, you need to pick one of the accompanying choices. 7th-level conjuration. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl with which to produce offspring. Speed. Couatls live solitary lives, in pairs, or in flights of 3–6 individuals. I think if the DM uses it wisely, it's a decent CR. If the new form has a bite attack, the couatl can use its bite in that form. This feathered flying serpent has taken on many forms throughout history, though it is most well known in Aztec society. Congratulations, you just summoned a demon to kill you. It weighs about 1,800 pounds. Looking at Young Dragon breath weapons, we see a DC of 14-17, with multiple possible targets per AOE strike - not to mention the recharge so they can do it all over again!How about we compare the spells used by Couatls and Dragons. At Higher Levels. You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. Couatls are both solitary and nomadic creatures, normally dwelling in hidden places of great natural beauty or spiritual importance, and gathering only to consider matters of extreme importance, such as the death of one of their number. Dec 10 Deep Dive - The Couatl. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower. Most of the other summons have a chance for the creature to,turn on you (and Coualtls are crazily strong for their CR). Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). The weakness I'm seeing that it has is that its poison has a pretty low save--I think that among my players, only one of them has more than a 50% chance of succumbing to it (and she, of course, isn't a close-range fighter). Advice. Summon Greater Demon gives a chance to the demon to turn on you. Beginning at 10th level, you are permanently under the effects of the spell protection from evil and good. First point to notice about this spell versus conjure animals is that you can only bring one creature. , pg. Magic Weapons. They typically spoke Common, Draconic, and Celestial. It's stats strongly resemble that of a Dragon's. Roll initiative for the celestial, which has its own turns. it went like this: 4. next player has to use their turn to wake up the downed player instead of doing damage. DesertForestGrasslandUrban, Basic Rules Conjure Celestial (7th level) PHB. If the new form has a bite attack, the couatl can use its bite in that form. We're level 6 and it was very frustrating. For instance, I feel as though an Aboleth is a perfect monster for a Great Old One warlock, but Aboleth is only CR 10. yup...as in Quetzalcoatl.... pronounciation: https://upload.wikimedia.org/wikipedia/commons/3/34/Nci-Quetzalcoatl.ogaold Mesoamerican god that could change into a feathered winged serpent. Nov 25, 2014. But there are so many options! With Ravnica, there is actually a total of 5 options. Couatls are benevolent serpentine beings of great intellect and insight. 225. ... Not sure if you are aware of this, but I believe that you cannot cast planar binding while concentrating on Conjure Celestial. Even then the DC is only 13! Cleric, Basic Rules Actions. The celestial disappears when it drops to 0 hit points or when the spell ends. A couatl is about 12 feet long, with a wingspan of about 15 feet. Guildmaster guide to Ravnica: Felidar, Battleorce Angel. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. Bite. Couatls speak Celestial, Common, and Draconic, and also have the power of telepathy (see below). Their brilliantly colored wings and gentle manner speak to their celestial origins. No contest, but those aren't available to Young Dragons.Young dragons are CR 6-8, and can back it up. A deity wouldn't  allow just anyone to call forth their servants whenever they wanted, thus the high level required. Perhaps that's the reason the entity is mysterious and detached. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. If you put them in, your party better be a pretty high level or it's just going to be a lot of swinging and missing. Unless you're really gonna use a level 9 slot to upcast this underwhelming spell. Pegasus, Couatl, Unicorn, and Hollyphant are the only creatures that fit that aren't homebrewed. Celestial Champion. It's really up to the story the DM wants to tell, but essentially, the patron is just a contractor, and could be as simple as an imp giving the warlock access to power in order to use them. The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches.

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